GameChanger Launching Three Games On August 1st

by Zack Zarrillo - Jul 21, 2013

GameChanger will be launching games from Forever The Sickest Kids, Trailin’ Travis, and Allstar Weekend on August 1st. Check out details below after the jump. 

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GameChanger Releasing FTSK, MP, SF, Bayside, MMI Games In August

by Zack Zarrillo - Jul 9, 2013


GameChanger will finally be launching its first series of games this August after several months of delay. Check out release date info for games and which bands will be a part of the launch below after the jump. 

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POZ GCW Perspective: My Ticket Home’s Mutant Terror Homicide

by Zack Zarrillo - May 2, 2013


PropertyOfZack is excited to be wrapping up our GameChanger World Perspective series for games that will be this spring and summer. We have our last feature today with My Ticket Home for their new game Mutant Terror Homicide, which comes out in May. We have commentary from band on the game, so check out info on GameChanger World and Skate And Surf Festival and the full Perspective below!

My Ticket Home’s band broke down on tour. The band got kidnapped by “dudes that look like Tusken Raiders,” according to bassist Nick Giumenti, and had to fight their way out of their evil lair. It’s not the craziest tour story put to paper, but it is the storyline to My Ticket Home’s Mortal Kombat-ish GameChanger World game, “Mutant Terror Homicide.”

While it’s no “Double Dragon,” “Mutant Terror Homicide” hearkens back to the days of 2-D sidescrolling beat-‘em-ups. Giumenti laughs, saying, “We don’t think of ourselves as angry people. We just picked the game we liked the best and wanted to play the most. There was like a Doodle Jump game and stuff, too.” But My Ticket Home’s signature musical aggression translates to a badass soundtrack for throwing down against baddies in the mobile fighting game.

“When you’re bored, you can pick it up and play for five seconds,” Giumenti says. “And when you’re really bored, you can just beat the whole thing.”

Giumenti used to be really into video games when he was younger, and when John D’Esposito explained the idea to My Ticket Home’s manager, he was excited to collaborate on a game. “We bounced back and forth, and got to come up with a lot of ideas for it. It’s really fun, and we’re going to be really competitive about it.”

Like the Tusken Raider-esque villains, Giumenti’s avatar recalled George Lucas’ universe when he first got a look at it. “It didn’t look like me at first,” Giumenti laughs. “It looked like Luke Skywalker.” His avatar’s Mark Hamill-ish mop-top was a result of his own hairdo: he cut his hair and dyed it before his avatar was developed.

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POZ GCW Perspective: Trailin’ T. Mills

by Zack Zarrillo - Apr 24, 2013


PropertyOfZack is excited to be continuing our GameChanger World Perspective series for games that will be this spring and summer. We have a new feature today with T. Mills for his game Trailin’ Travis. We have both commentary from T. Mills himself on the game, so check out info on GameChanger World and Skate And Surf Festival and the full Perspective below!

Travis Mills is no stranger to being a gamer. On tour, he’s a big fan of Triple-A titles like NBA 2K13, Left 4 Dead, and Call of Duty. “We play a lot of Zombies,” Mills laughs. He doesn’t game as much when he’s at the house, but Travis Mills is one well-versed gamer.

But with Trailin’ Travis — a Temple Run and Subway Surfer hybrid — set to launch on the GameChanger World mobile platform, Mills can’t wait to make the switch from being the gamer to the “gamee.”

“I guess that’s what I’d call myself now, right?” he says. “It just feels crazy. It didn’t hit until I played the game.”

Mills, the gamer, and Mills, the gamee are almost indistinguishable: both boast his signature Vans kicks, hoodie, jeans, and even sport a neck tattoo that John D’Esposito says, “delayed the game like, a month.” The only real difference? One’s on your iPhone screen. 

Trailin’ Travis plays like a Temple Run clone — there are still plenty of obstacles to duck and dodge— but all with a signature T. Mills twist. For one, Mills’ avatar sprints through his hometown of Riverside. And, well, “You can fly in the game if you eat a weed brownie,” Mills says. “We got a demo version, and wrote down notes of what we liked and what we didn’t like. There was a hands-on approach for everything.”

After helping develop Trailin’ Travis, Mills’ next step towards becoming a full-fledged gamee is actually getting good at his own game. He boasts some impressive Temple Run numbers, but got beat by a few fans at February’s GameChanger World launch.

“I got beat by like two people, but I’m just convinced they were really that good,” he laughs. “But there were a bunch of fans huddled around an iPad, and it was just so much fun.”

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POZ GCW Perspective: FTSK And The Master Blaster

by Zack Zarrillo - Apr 10, 2013


For the next four weeks, PropertyOfZack will be sharing insight from some of the artists who helped develop the first GameChanger World games that will be launching this spring and summer. To kick it off, we have a new POZ Perspective with Forever the Sickest Kids on their game, Master Blaster Runner 3000. We have both commentary from the band and images from their game for fans. Check out info on GameChanger World and Skate And Surf Festival and the full Perspective below!

Drummer Kyle Burns isn’t the biggest gamer in Forever the Sickest Kids. Nope, that title goes to bassist Austin Bello and guitar-wielder Caleb Turman. But while kicking out their Fearless Records debut in the studio, Burns and the band found the downtime to re-fuel some friendly rivalries.

“Instead of looking at a wall for hours and hours when one of us would be recording, we’d play iPhone games,” Burns says. “There was a time when we’d all play Temple Run and Angry Birds. I’d ask, ‘what game are you playing?’ and I’d load it and try to beat them at it. Caleb would play Sonic the Hedgehog…something. Austin would play some flick home run game.

So it didn’t take much for GameChanger World founder John D’Esposito to convince the band to collaborate on of GameChanger’s first games, now titled Forever the Sickest Kids’ Master Blaster Runner 3000 and slated for a June release. Though not on the festival lineup, Forever the Sickest Kids will be gaming at Skate and Surf Festival in May.


“Any time John D calls, I know it’s going to be a crazy idea,” Burns says, laughing. “But we were totally into it. We’ve seen clips and graphics, and it looks amazing. Caleb and Austin will freak out.”

Their love for Temple Run and Angry Birds in mind, Forever the Sickest Kids wanted a game that never really ended, but just stepped up the difficulty curve. Burns says the band hasn’t had the chance to play the game yet, but teamed up with developers to make the game look exactly how the band imagined their game.

“We’ve seen ourselves drawn up as cartoons before,” Burns says, “But seeing yourself as a video game character is so cool. He has my nose piercing and everything, all the rock and roll aspects that make me, me.”

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POZ Perspective: GameChanger World - John D’s Experiment To Shakeup Our Musical Experience

by Zack Zarrillo - Mar 25, 2013


GameChanger World is a new creation from John D, better known as the man behind Bamboozle and Skate & Surf, and he’s beginning to take the wraps off of his multi-year quest, which will launch in May. PropertyOfZack is excited to be posting a new Perspective from Erik van Rheenen today that takes us behind the scenes on GCW, the thought process going into it, where John D hopes to take it, and so much more. Check out the Perspective below!

The best classic video games boast timeless heroes, ones we remember without having to dust off the ole’ consoles. The Legend of Zelda has Link. Super Mario features Super Mario. Sonic the Hedgehog has, well, you get the point. If GameChanger World went 8-bit, it would feature a spritely pixelated John D’Esposito.

D’Esposito has the makings of a bona-fide video game protagonist. The concert promoter is outspoken (even while battling a bout of laryngitis), crazy (by his own admittance) and isn’t on his first go-round in the questing business. First came The Birth of Bamboozle. Then, The Resurrection of Skate & Surf. Now, D’Esposito is drawing his proverbial sword once again, this time crashing the mobile game industry to slay a new dragon’s ass. 

Because just like every video game worth its playtime flaunts a memorable hero, that hero is pretty much worthless if he doesn’t have a rival to match wits with. And D’Esposito’s archrival is a hulking behemoth that won’t go down without a fight: the concert business, D’Esposito’s kingdom, is getting trampled by electronic dance music.

“Why does a concert promoter get into video games?” D’Esposito asks before answering his own question. “When the concert business gets destroyed by EDM.”

DJs are killing live music, and John D’Esposito knows why. “They’re beating us with visual,” he says heatedly. “EDM shows funnel energy like a roller coaster. The only way to fix our roller coaster is to match it — higher highs and no drops.” GameChanger World is D’Esposito’s blueprint for building a roller coaster that only goes up. 

DJ sets, D’Esposito notes, have that down to a science. Raves build and build before partygoers leave the dance floor a sopping wet pool of sweat. Live music though, in the current scene, waxes and wanes. Go to your typical tour billing, and you’re stuck waiting ten, twenty minutes between sets waiting for bands to shuffle equipment onstage for soundcheck. So what do you do? You pull out your phone and start playing games.

“It’s an epidemic,” D’Esposito warns prophetically, “And it’s going to be an epidemic. Eventually there’s going to be no more computer games or consoles because everything’s going to be mobile. And I’m not going to sit there and watch my job die. I’m going to join the party. I’m going to throw the party.”

Skate and Surf’s homecoming after eight years off brings it back to the boardwalks of Freehold, New Jersey, the sort of boardwalk D’Esposito uses to explain his artist-powered mobile gaming platform. The artists, who tag-team with game developers, are the rides. They draw the crowds. GameChanger is the power company. It keeps the rides open. The same mobility that D’Esposito saw ruining live music doubles as his plan to save it. The D’Esposito Plan — bad pun drumroll, please — is to change the game, in more ways than one.

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POZ Presents: A Tell-All Interview With John D On The Downfall Of Bamboozle, The Rebirth Of Skate & Surf, And The Creation Of GameChanger World

by Zack Zarrillo - Feb 21, 2013


The places where we are exposed to the music that shape us all can in many ways be just as important to us as the music itself. Festivals like Warped Tour, Lollapalooza, Coachella, and Bonnaroo are all significant to those who attend them year in and year out. Last year, however, we lost The Bamboozle Festival, a festival that has been integral to so many memories over the past ten years. There’s a story behind it’s downfall, and a man who has been waiting to explain it for over a year as he rebuilt a past love, Skate & Surf, and prepared to launch a new one, GameChanger World.

Today, PropertyOfZack is incredibly excited to be posting a tell-all interview with Bamboozle, Skate & Surf, and GameChanger founder, John D. The interview is long, but the information and conversation is valuable, informative, and at points shocking. Skate & Surf makes its return with an incredible lineup this May and GameChanger World will be launching this spring, so make sure to check out information on both following reading the tell-all interview below!

We’re at the GameChanger World launch today with you, John D. You’ve been teasing it for a good part of a year…
Almost a year, yeah.

The launch of GameChanger World coincides with Skate & Surf, which you’ve also been pushing for a year. Is this the perfect fresh start?
I think it is, because part of what went wrong in the Bamboozle world was the limitations on creativity. It’s like being in front of an offense that has so much power. Now, when you’re in a mobile space and in the live space, I believe that that’s what’s going to change it. I look at it like this: Raves are outselling concerts, badly. Like four to one. Why is that? Are the DJ’s better than the bands with their instruments? No, they’re not. But what is it? It’s the experience. So right now when you go to a show, you come in and the first band goes on. The first band’s on and it’s great, it’s great, then they’re off and the promoter plays bad music to get you go to the bar. Now you’re at the bar and the next band comes on and it’s like, “Oh, it’s great! It’s back up again!” Now that band’s off and the worst music in the world is coming on because the bars want you to spend the money. 
The goal of a promoter is to take as much money off the table in those four hours of that show.

Now the headliner’s on and you’ve been on this roller coaster. Headliners last song… encore… “Wow! Great! Okay, go the fuck home.” So it’s like a roller coaster. But at a rave, when you go in, the music doesn’t stop, and it progressively goes up. So my goal in what I do is to try to bridge that gap; to let the kids have a better experience. And the only way to do that is to visually stimulate them. Right now, phones are taken and put above kids’ heads during the show. Distracting the band… but it’s good, it’s not bad. But we need to get the phones to be a tool. Not only a tool that the fans enjoy using, but at tool that helps add a revenue column, a much needed revenue column, to artists, especially the young ones. So being able to put a festival on and bring artists to their fans in a one-on-one gaming experience which is going on outside. 

Today was the launch and it was the first day that we’re trying it. To see the reaction of the fans to come in and play Call Of Duty and to play against Buddy and to play against Anthony, that’s added value to it. That’s helping repair that roller coaster, so that experience isn’t just on and off. Fans aren’t a sponge. You can’t squeeze them for everything they have. I hope that what we do is to add more water. 

Did GameChanger World come out of your leaving Bamboozle and Live Nation? Or was it something that you had wanted to do that you weren’t allowed to do?
Nothing ever comes out of anything. But GameChanger World… When we decided it was time to move on from Bamboozle, there was a rewards pot that we kind of built with BoozleTwist where fans were rewarded for their amount of time. It was kind of boring and BoozleTwist and CrowdTwist could only take it so far. So we had to find a better vehicle for our conduit to take the vision. What’s better than a mobile game? An app that can change, can update. 

The biggest thing is that artists are struggling every day because the average CD, when I was a kid, I paid 18 dollars for. In today’s world, if I was paying 18 dollars for a CD, it should be 30 dollars right now because that was 13 or 14 years ago. But, the average kid spends four dollars because he either steals it, or only buys one song. The average person that buys a record is far and few between the kids that are stealing it or the kids that are just buying it single. The average price has been pushed down to four dollars. How do we (you and I) get the 26 dollars back? How do the artists get it back? How do the record labels get it back? They can’t. You can’t charge more for a concert ticket; you can’t charge more for merch. There are only so many times a band can come through a market without hurting their worth in the market. How do you do all that? You have to create a new space. And the best way to take something from a kid (because I have two) is to game them. I believe that if the artists believe in what we’re doing, and make the right games, I think you’ve seen one today, we’re going to release the best games out there. The artists are developing them. You can see it in the room right now. T. Mills is sitting in there with a developer going over his game.

These are all beta models that we’re showing today. But when they’re ready for game play, they’re going to be fine-tuned and artist approved. It’s not like I’m slapping on a label, I work with the artists. I spend a lot of time; I work with them in concept and recruitment. It’s hard to sell somebody a dream. It’s hard to say hey, I’m making mobile games, just sign away with me. So I set out to get 20 bands. We have sixty right now. It’s big. It’s not a fence, but we don’t want the big bands. I don’t want Green Day, I don’t want blink-182, I don’t want Lil Wayne… Well I would… I’d take all of them, but right now it’s the bands that need it the most because they’re the ones that are going to tour the 200 days a year. They’re the ones that are going to be actively working. It’s like, nobody knows the name of the character in Call Of Duty, nobody knows the guy in Mortal Combat, nobody knows Angry Bird. You know Travis Mills. You know Anthony Raneri. You know Buddy Nielsen. 

Is this something you’d like to continue with new bands over time?
Every day. Yeah. Every day I wake up and I’m like, “We’ve got to get this band today.” One of the best games that we have coming out isn’t even a game. Here’s how I explain GameChanger World: GameChanger World is a boardwalk. The artists are the ride. The gaming company that we’re building, the labs, is the electricty. So, the kids are going to come to the boardwalk to go on rides. It’s going to be a community. So the bands that are on the boardwalk with their rides, like Bayside, Senses Fail, T. Mills, they all want more bands to come because it’s more kids coming to the boardwalk to see their ride. Every time a kid pulls that lever, that’s a quarter going back to the band. Most bands don’t see a quarter in four record sales. So we’re trying to put the money back into the artists’ hands, but rewarding the fans. So every band that signs to GameChanger World, gives us 300 prizes. So if I have 20 bands right now, I’ve got six thousand prizes to give out to the kids. So it’s not like you’re mayor of GameChanger World. You aren’t mayor of anything, you actually get a T-shirt, you actually get a player card. We’re taking the gaming art and putting that as our rewards. You can’t buy it. My platform is dead the minute somebody sells something. And the games are free. 

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Senses Fail Launching Video Game Via GameChanger

by Zack Zarrillo - Feb 3, 2013


Senses Fail are launching a new video game via John D’s GameChanger this spring. Check out a picture of Senses Fail’s characters below by clicking “Read More.”

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GameChanger Announces Weekend Launch Party

by Zack Zarrillo - Feb 1, 2013


GameChanger will be announcing their 2013 launch in Freehold, NJ this Saturday. Check out details below by clicking “Read More.”

Related Stories: 
Skate And Surf Second Lineup Announcement
Skate And Surf Announces Initial 2013 Lineup 

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John D Posts New Update On GameChanger

by Zack Zarrillo - Dec 20, 2012

John D has released a new update on the GameChanger platform. Read it below by clicking “Read More.”

Related Stories:
Bamboozle Festival Not Returning In 2013 

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Skate And Surf 2013 Is Confirmed

by Zack Zarrillo - Oct 26, 2012

The Power Kingdom and our friend Jeff Menig have confirmed exclusively to PropertyOfZack and AbsoluteVoices that Skate And Surf 2013, powered by GameChanger, will return to New Jersey in Spring 2013.  The Power Kingdom will assist in booking and artist development programs. Check out initial details and a tweet from GameChanger below by clicking “Read More.”

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Bamboozle Founder Announces GameChanger Platform; Set To Launch In November

by Zack Zarrillo - Aug 8, 2012

Bamboozle's John D has officially taken the wraps off of his GameChanger platform, which will make its debut in November. Check out some early details about the platform below by clicking “Read More.”

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